This first prerequisite means that an application with a file upload feature should already be installed in the system for the RCE to be possible. João Matos, a well-known security researcher from Brazil, identified the prerequisites needed for Ghostcat to become an RCE The web application needs to allow file upload and storage of these uploaded files within the web application itself and combined with the ability to process a file as a JSP This is important to point out, as it’s one of the prerequisites for the RCE scenario. The bottom line is that AJP is not, by nature, exposed externally. AJP is implemented as a module in the Apache HTTP Server, represented as mod_jk or mod_proxy_ajp. In simple terms, this means that the HTTP Connector is exposed to clients, while the AJP is used internally between the webserver (e.g., Apache HTTPD) and the Apache Tomcat server (illustrated in Figure 1). It is mainly used in a cluster or reverse proxy scenario where web servers communicate with application servers or servlet containers. The AJP is a binary protocol used by the Apache Tomcat webserver to communicate with the servlet container that sits behind the webserver using TCP connections. Lets first talk about AJP (Apache Jserv Protocol) The AJP Protocol In addition, if the website application allows users upload file, an attacker can first upload a file containing malicious JSP script code to the server (the uploaded file itself can be any type of file, such as pictures, plain text files etc.), and then include the uploaded file by exploiting the Ghostcat vulnerability, which finally can result in remote code execution This vulnerability affects all versions of Tomcat in the default configuration (when we found this vulnerability, it was confirmed that it affected all versions of Tomcat 9/8/7/6, and older versions that were too old were not verified), which means that it has been dormant in Tomcat for more than a decade.īy exploiting the Ghostcat vulnerability, an attacker can read the contents of configuration files and source code files of all webapps deployed on Tomcat. This blog entry seeks to put the most feared Ghostcat-related scenario into perspective by delving into the unlikely circumstances that would make it possible to allow an RCE through the vulnerability. Today we are talking about recently came vulnerability discovered by Chaitin Tech security researchers in Feb 2020 it was named ghostcat by the researchersĪpache Tomcat is a popular open-source Java servlet container, so the discovery of Ghostcat understandably set off some alarms. And Using It to Compromise a Tomcat Machine on Tryhackme
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Transfer music among different devices.Besides, you can also use it to transfer your iTunes music between iOS devices, Android devices and iTunes. It can help you organize your entire iTunes library, such as missing tags/covers/tracks and duplicate songs, with one click. Aimersoft iMusicĪimersoft iMusic is one of the best iTunes music organizer for Windows and Mac. Now you can choose one from them to better manage your iTunes music library. Here we collected 3 really effective iTunes music organizers. Move to the following several parts if you want to know an easier way. With those methods, you can organize your iTunes music library at your own will, but at the same time, manually going through your iTunes music library looking for duplicates would be time-consuming. Click General >Tick Automatically retrieve CD track names from the internet.Go to iTunes and then click Preferences.If you want to rename albums and tracks by online database: Click Edit > Tap Delete option on all scanned duplicates in iTunes.Then click Show Duplicate Items in Music module.If you want to remove duplicate songs in iTunes music library: However, this common method will be time-consuming if you need to delete hundreds of duplicate songs. Remember that we can always manage iTunes music files manually without the help of other third-party tools. Organize iTunes Music Library on Mac/Win Manuallyįirst, we must know the basic and common way to remove, rename, or manage the iTunes music library. Bonus Tip: The Best iTunes Music Transfer Tool - iCareFone.Organize iTunes Music Library on Mac/Win Manually.This article contains several fantastic iTunes Music organizers. You may want to clean up your iTunes music library. However over the years you’ve probably collected a sizable collection of music in your iTunes library. It allows you to listen to everything in the iTunes store for the price of a single monthly subscription. ITunes Music is a great way of discovering new music. Is there any way to organize iTunes music library on Mac with ease." Some songs have unknown artist and cover while some miss album. My iTunes music library has been messed up with a big amount of duplicates. iTunes can't Backup iPhone on Windows 10Įxcuse me. How to Copy Playlist from iPod to iTunes.If I Uninstall iTunes Will I Lose Everything.
It allows to easily centralized management, has mass deployment capabilities, has a site license management and provides advanced security controls. This is the official website of the GNU Image Manipulation Program (GIMP). uninterrupted support by phone and email.ĭesigned for use in work environments, Parallels Desktop Business Edition includes all the features of the Pro version and uninterrupted support via email and telephone. It includes integrated debugging tools, without peripheral mode for virtual machines, nested virtualization reversal mode and compatibility with most popular development tools such as Visual Studio, Vagrant, Jenkins and many more. The Pro version offers more processing power, up to 64GB of vRAM and 16 vCPUs per VM. Now you can optimize the performance of the virtual machine with one click and thus easily get the performance you need.ĭesigned given to developers, professional users and other advanced users. Windows applications resource – intensive run perfectly without slowing down your Mac and Microsoft Office is faster than ever. Run a wide range of operating systems: MacOS, Windows 10, 8.1 and 7, Linux, Google Chrome and many others. Easy and intuitive wizard guides you through the entire process, including purchasing license Windows 10 (if needed).Įasily convert your Windows partition in Boot existing to a new virtual machine Parallels Desktop Camp. En passant en version 1.2. Installing Windows on your Mac is easier than ever. The transfer from PC to Mac has never been easierĮasily transfer the entire contents of your current PC (operating system, documents, applications, games and even your browser bookmarks) to your Mac. Different display modes allow you to control the level of integration between Mac and Windows. Aurora HDR for Mac 1.1.3 Skylum (Trial version) User rating Download (195. Run Windows and Mac applications in parallelĮnjoy both Windows and need. Parallels Desktop 12 is fully optimized for Windows 10 and prepared for MacOS Sierra. Run thousands of Windows applications such as Microsoft Office, Internet Explorer, Access, Quicken, QuickBooks, Visual Studio and even games with a high consumption of graphics and CAD software without affecting the performance or speed reset. The preferred option of more than 5 million users and the best choice according to expertsĪll editions include these essential functions Parallels Toolbox includes: essential utilities for Mac.Migrate from PC to Mac has never been so easy Adobe Flash Professional CC 13.0.0.HDR image files, compatibility with Leica M Monochrom (Typ 246) Raw files, and support for Photos for Mac editing extensions. Your beautiful HDR photo will be made from these brackets. Macphun has released Aurora HDR Pro version 1.2, adding a few new features and several improvements to its image editing software. Run thousands of Windows programs on your Mac Get the highest quality of bracket merging, and a spectacular level of color enhancement, thanks to the power of Artificial Intelligence.Over simplest form, fast and powerful running Windows on a Mac without rebooting! The color of the Banner you end up with depends upon the color of Wool you use in its crafting.įor example, using 6 pieces of Purple Wool and one Stick will result in a Purple Banner. To be more precise, each Banner you craft requires you to input 6 blocks of Wool and one stick into the crafting grid. To craft a Banner, you’ll need to get your hands on a couple of blocks of Wool and a stick. You can’t customize a Banner if you don’t have one in the first place! Creating Custom Banners in Minecraft 1.19 Step-by-Step Since you can add up to 6 layers of patterns on each Banner, you can technically create as many unique Banner styles as you want!Īfter you’ve finalized the type of Banner you’d like to make, you can move on to creating and customizing the Banner itself. The pattern you end up making depends upon the positioning of the Dyes used in the crafting grid. When making the pattern, you’ll have to add Dyes in specific positions of the crafting grid to create the pattern you want. You can add up to 6 layers of patterns to a single Banner.Īs explained, there are a total of 16 different color variations with which you can craft a standard Banner.Īdditionally, there are a ton of different patterns you can opt for while making your Banner, with 6 optimal ones already provided by the game. Placing the Banner in any free slot and Dyes in appropriate positions on the crafting grid will produce a Banner with the required pattern embedded into it. You can customize a Banner by using Patterns with the help of Dyes and a Crafting Table or Loom. Now that you have a good understanding of how they work let’s jump into the methods of crafting your very own Banner! How to Use Banner Patterns in Minecraft Its interface is much easier to understand and, unlike the Crafting Table – does not require you to memorize a bunch of different recipes every time you want to edit your Banners.Īdditionally, making the same Banner using a Loom requires fewer resources such as Dyes as compared to creating one with the Crafting Table. We recommend using a Loom over the Crafting Table since the Loom is made explicitly for crafting and customizing Banners. The best method of getting your hands on those sweet Banners is to craft them yourself using a Loom or a Crafting Table. Some Banners can be found naturally generated throughout the survival world at specific points such as outside the End City or Woodland Mansions.Īlthough you can obtain them from here, these are exceptionally rare cases and not effective if you want an arsenal of Banners on your side! You can make Banners through the Crafting Table as well as the Loom. Banners are cosmetic items in Minecraft that allow you to make highly customized posters using a mix of patterns and different dyes.īanners are tall in size and come in 16 different color variations depending upon the Wool color used to craft them. And best of all you can make money in doing so thanks to the Super Amazing Asset Store Team. So now you can go crazy with extending the framework, giving presets new abilities through your own scripts (look at the Laser preset for an example), or just come up with new combinations of settings. A good way of determining how a preset will be like for a customer that doesn't own PP is to enable debug mode on the Inspector (in v1.13+) - where PP's editor scripts will stop the layout for the particle systems and the manager. Keep in mind that if you do any scripted presets you have to think of the customers that won't have the ability to customize the particle system. If a customer doesn't have PP he or she cannot edit the preset (at least in an intuitive way) where they'll lack the editor scripts. I reworked that model thank god and came up with a solution where your published preset will always run, no matter if the customer has PP installed or not. I've learned that serialization and dependencies can be really confusing, but as long as you manage to keep inside the AssetDatabase and do very few of your own fileIO stuff you're kind of in a safe spot.Īnyhow my first solution was to stump the exported package with a non-running version of a preset, where the full PP-framework was required for it to run - meaning you would probably have to tackle a lot of "this doesn't work" from customers. There has been a lot of back and forth with this how to tackle what technically can be done vs not distributing the entire PP-framework in a single preset package. What it basically means is that you're encouraged to create particle presets and publish to the Asset Store. Thanks for the tip, Fluidsim is an interesting plugin! I agree, OpenCL would be the choice, Dx11 is far too limited of a platform. I'm not there as a programer yet with the GPU, so I figure I stick to areas I can evolve better right now. I've been in contact with David Helgason a bit about it and it looks like Unity devs can give some (limited) input around that area, which would be a great help in the first steps. Still planing on going with GPU acceleration, but first I want to try to take another route which involves threading. I need to implement it directly into PP, figure it's the best way to get user feedback and data from machine hardware at the same time. Happy you're onboard the beta! I'll get back to you with the details later on. If you feel like I missed something please get back to me, preferably with an image if you can. It sounds a bit though like what you would experience if new particles would emit after the manipulator has passed, but having a larger manipulator always covering the entire area during its period of fire should solve it (if you move it from start to end while scaling you should be able to simulate the moment of combustion as well). It's possible to color in range of the manipulator and set the new color during the lifetime by enabling or disabling Only Color In Range (see attached image), this should also work with lerp transitions both ways. It sounds like you could use a larger size of your manipulator (unsure about how it will work with your implementation), either a box-shaped where you resize the extents or a spherical where you change the size. I'm happy to hear that you're using it in your game! Let's try to figure out what could be the issue. It will be interesting to see what unity does in this regard as apparently even mac os mavericks doesn't support Opengl computer shaders, only opencl. You might want to do what the fluidsim plugin does and have a cpu based version that anything can use and then add additional support for opengl acceleration and directx11 support with them being used if available on the platform. I can get it to change the colours when the manipulator moves over them but as soon as the manipulator moves past them they return to their normal colour.Īlso if there is any beta stuff you want tested I am happy to test it out.īy the way, are you still planning on making your own gpu accelerated particle system ? If so you might want to either wait for unity to release whatever cross platform computer option they decide on or make your own opencl dll and use that rather than just directx 11 compute shaders. To do this I want to be be able to send a colour manipulator backwards down the spine and colour all the particles. In my game the user can pick up powerups that set fire to the spline and make it change colour. I'm attaching a particle emitter to the spline, moving it along it and setting the particle lifetime based on the length of the spline so that they disappear at the end of the spline. Hi Save is there any way of making the changes that manipulators make to particle properties permanent for them until they die ? I've got my dynamic plasma spline working quite well with particle playground except for the colour change I want. You should setup your PATH and other environment options according to Section 2.5, “MacPorts and the Shell”. Now MacPorts will look for portfiles in the working copy and use Subversion instead of rsync to update your ports tree. The last line which should look like this: rsync:///release/tarballs/ports.tar Ĭhange it to point to the working copy you checked out: file:///opt/mports/trunk/dports Open /opt/local/etc/macports/nf in a text editor. This step is useful if you want to do port development. (Optional) Configure MacPorts to use port information from Subversion configure -enable-readline $ make $ sudo make install $ make distclean configure to relocate MacPorts to another directory if needed. These commands will build and install MacPorts to /opt/local. MacPorts uses autoconf and makefiles for installation. The resulting directory will then be /opt/mports/base. To just get the base directory, append /base to the end of the svn checkout command above. You only really need the base subdirectory to run MacPorts, so you can avoid checking out the rest if you don't want to use a Subversion-based ports tree (see Step 3 below). The following notational conventions are used in the MacPorts Guide to distinguish between terminal input/output, file text, and other special text types. MacPorts base can be compiled on Linux (and possibly other POSIX-compatible systems) where it is mainly used to set up mirrors and generate support files for installations on OS X. In practice, installing ports only works on OS X. MacPorts is developed on OS X, though it is designed to be portable so it can work on other Unix-like systems, especially those descended from the Berkeley Software Distribution (BSD). Provides for uninstalls and upgrades for installed ports.Ĭonfines ported software to a private “ sandbox” that keeps it from intermingling with your operating system and its vendor-supplied software to prevent them from becoming corrupted.Īllows you to create pre-compiled binary installers of ported applications to quickly install software on remote computers without compiling from source code. Installs automatically any required support software, known as dependencies, for a given port. Ferdinando Calabria, Department of Nuclear Medicine and Theranostics, “Mariano Santo” Hospital, Cosenza, Italy, pag. Morphological CT aspect and localization of this 68Ga-DOTATOC-avid lesion allowed diagnosis of meningioma. Tracer uptake in the brain corresponded to a hyperdense area in the right encephalic lobe, close to the falx cerebri, displayed in relative axial PET/CT (D) and CT (E) views and coronal PET/CT (F) and CT (G) views. 68Ga-DOTATOC uptake was associated with an 8 mm comprehensive pulmonary node in the left inferior lobe, considered as metastasis of neuroendocrine tumor, evident in axial PET/CT (B) and CT (C) views with lung parenchyma window. Whole-body PET Maximum Intensity Projection displayed focal tracer uptake in the left lung and in the brain (A). A 59-the year-old patient was examined with 68Ga-DOTATOC whole-body PET/CT, 3 years after surgical excision of neuroendocrine tumor of the left lung. Undoubtedly, the low rate of the normal distribution of 68Ga-PSMA could easily allow the PET/MRI identification of brain tumors false-positive cases, due to lesions expressing prostate membrane antigen, should be accurately kept into consideration.įig. However, these studies need to be considered as preliminary, being reports of a case or developed on few examined populations. Recently, it has been demonstrated a feasible role of 68Ga-PSMA in differentiating low-grade from high-grade brain gliomas, utilizing semiquantitative analysis ( Verma et al., 2019), in evaluating pseudoprogression of glioblastoma ( Gupta et al., 2020) or newly diagnosed glioblastoma ( Moreau et al., 2019). Utilizing PET, the uptake of 68Ga-PSMA was considered as tumor relapse. MRI, consequently performed, confirmed craniotomy and lacunar area with hypointense hemosiderin deposition and hyperintense borders (B, T2 weighted image) in the lacuna area in the left cerebellar hemisphere, without significant contrast enhancement, except for residual meningeal enhancement (C, post-contrast T1 view). Brain PET showed an area of mild uptake in left cerebellar lobe (A). No foci of pathologic uptake due to prostate cancer relapse were detected. A 64-year-old patient examined for restaging prostate cancer after radical prostatectomy undergone 68Ga-PSMA PET/CT the patient was previously submitted (2 years before the scan) to surgical excision of glioblastoma in the left occipital lobe and ipsilateral cerebellar lobe consequently, a further PET/CT of the brain was performed. Similar results are also known for a variant of PSMA, labeled with 64Cu ( Calabria et al., 2019).įor these reasons, a lack of specificity in the brain is also known for this tracer caution and the correlative approach with MRI should be of the utmost importance in order to correctly identify a 68Ga-PSMA-avid lesion in the brain.įig. To date, is known the possibility to detect 68Ga-PSMA uptake in lesions as melanoma metastases ( Hod et al., 2020), cerebral tuberculosis ( Wong et al., 2020), and also rare but not uncommon brain metastases of prostate cancer ( Chan et al., 2017). PSMA is the acronym for Prostate-Specific Membrane Antigen and presents a low gradient of uptake in the brain: despite the term “ specific,” since their first use, it has emerged an extensive series of benign and malignant conditions, generally as reports of a case, demonstrating 68Ga-PSMA uptake in the brain, not linked to prostate cancer. Orazio Schillaci, in Reference Module in Biomedical Sciences, 2021 68Ga-PSMAĦ8Ga-PSMA is a more recent tracer, useful in detecting prostate cancer recurrence in patients with biochemical relapse, earlier than radiolabeled choline. It is advised to pick a route and thoroughly read it before attempting the category, and clarifying or learning anything you are unsure of. If you have never played Low Level before, it is very likely you will run into something in the game that you've never seen before. You will visit several places and perform several tasks in Low Level that you do not do in any%, and in fact may not even do in a casual playthrough. But if you decide that you absolutely, truly, definitely want to do this: © 2020 The LEGO Group.There's still time to reconsider that decision. LEGO, the LEGO logo, the Minifigure, BIONICLE, DUPLO, LEGENDS OF CHIMA, NINJAGO, MINDSTORMS and MIXELS are trademarks of the LEGO Group. LEGO® building bricks and pieces are tested in almost every way imaginable so you can be assured that this collectible toy playset meets the highest safety and quality standards. No need for a Super Star’s power to connect or pull apart LEGO® bricks! They meet the highest industry standards to ensure a perfect, easy connection every time and robust builds. They allow fans to expand and rebuild to create unlimited challenges to master solo or with friends and family. For a list of compatible Android and iOS devices, visit /devicecheck.Ĭreative LEGO® Super Mario™ toy building sets bring a family-favorite character into the real world. Kids can find building instructions, cool digital viewing tools and inspiration for ways to play on the free LEGO® Super Mario™ app. This Expansion Set doesn’t need batteries – combine it with the LEGO® Mario™ figure in the Starter Course to power up the gameplay experience. Measuring over 4.5” (11.5cm) high, 9” (24cm) wide and 7.5” (20cm) deep in its basic formation, this modular playset can be rebuilt and combined with the Starter Course and other Expansion Sets in many ways. This 132-piece, creative LEGO® toy makes a fun birthday or holiday gift for kids aged 7 and up, inspiring kids to customize their own unique levels to add to their Adventures with Mario Starter Course (71360). How many times can they spin LEGO Mario without him falling or being knocked off by the Boomer Bills? Players place LEGO® Mario™ (figure not included) on the platform's studded end or the smooth end for added difficulty. This unique toy playset features a spinning platform for LEGO® Mario™ (figure not included), a spinner with 2 ‘flying' Boomer Bill figures, plus a Shy Guy figure and a Super Mushroom to boost the gameplay. Kids will love the fast-spinning, coin-collecting challenge they can create with this Boomer Bill Barrage Expansion Set (71366), bringing extra action to their LEGO® Super Mario™ Adventures with Mario Starter Course. The Starter Course, Expansion Sets and Power-Up Packs allow fans to build their own levels and then try to master them in competitions with friends and family or solo gameplay. Competitive action Inspirational LEGO Super Mario playsets bring a family-favorite character into the real world. It also suggests different ways to rebuild and play, and is a safe environment for kids to share ideas with other Mario fans. Fun app The free LEGO Super Mario app has intuitive Instructions PLUS, featuring cool viewing tools to make building easier and even more fun. An enemy Shy Guy figure and a Super Mushroom boost the gameplay options. A great gift for kids to add to their LEGO Super Mario Starter Course (71360), this collectible toy playset features a spinner with 2 ‘flying' Boomer Bill figures and a rotating platform with 2 difficulty levels (with or without studs). LEGO® Super Mario™ fans can take on a fast-spinning challenge with this Boomer Bill Barrage Expansion Set (71366). Collect the Super Mushroom to prevent LEGO® Mario™ getting dizzy or hurt by fire! The faster you spin without falling off or being knocked off by the Boomer Bills, the more coins you win. Choose the studded end or risk the slippery end. Kids can add a spinning challenge to the Super Mario™ Starter Course with this Expansion Set, featuring 2 ‘flying’ Boomer Bills, a Shy Guy and more! Fun Expansion Set featuring ‘flying’ Boomer Bills!Īdd this Expansion Set to your LEGO® Super Mario™ Starter Course and prepare for a Boomer Bill Barrage! Defeat the Shy Guy and then jump on the spinning platform. You can pull the switch on the wall if you want, which opens the gate so you don't have to do the jumping puzzle again, although this does mean the neighbor will also be able to patrol the area more easily. To get past the gate, jump up onto the wood railing, then turn and jump onto the lamp on the opposite wall.įrom there, turn around again, and you should see an open section of floor you can safely reach with a jump. On the second floor, up the stairs, you will see a gated-off portion of the room. Head back into the house through the same window you broke before, and go up the stairs to your right near the cluttered hallway (if you are entering through the front door instead, go to the back of the house, and the stairs will be on your left). Flip the switch on the far left side of the control panel (be careful not to move too far over and fall through the hole), then push the red button to the right to start the track running.Īfter pressing the button, jump through the hole in the floor right in front of the control panel to return to the yard. Jumping through the hole takes you to the roller coaster track control room. If you step down onto the track, you should see a hole just in front of the window that you can jump into.Īim for the hole in the left-center near the window Looking down through the open door, you should see empty space leading to part of the track and a window far across. Instead, go down the red staircase to your right, and open the door to your left at the bottom of the stairs. We're not going on this section quite yet, though. Head inside to find the rollercoaster track. Go up the first two ladders to a landing platform, then pull the red switch above the door. Immediately turn left and enter the door that was opened by the switch, which leads to several long sets of ladders going up. Jump on the box tower and throw your item at the switch to flick it over and unlock a door inside the house.īreak the window directly next to you and head inside the house. Throw down the boxes in front of the open grate where a red switch is just barely visible. With those items in hand, head around the right side of the neighbor's house to the back. There are again boxes in the closet of your house, or you can find some outside in the neighbor's yard. With that out of the way, it's time to get started back on the regular gameplay.įirst, grab any small, throwable item (such as the VHS tape in your house) and two boxes. If you haven't yet finished the in-between segment taking place in a different time, walk into your house for a cutscene, then grab the green key out of the car trunk to access the neighbor's house and pick up the phone. Some overlap exists between Hello Neighbor Acts II and III. There are a few changes in the formula for this last act, though, and the basic run through is quite similar to the the previous Alpha build with the Dr. If you're ready to start back over from the beginning and nab all the achievements, we've got you covered with step-by-step guides for each and every one that is currently working.By Act III, you should already have a pretty good idea of the game's mechanics and what sort of things to look out for in terms of finding new routes or discovering items and keys. If you haven't figured out how to complete the main acts yet, be sure to take a look at our full walkthroughs to reach each level: Some of these achievements can't be unlocked until the later portions of the game. HELLO NEIGHBOR HIDE AND SEEK WALKTHROUGH HOW TO This creepy breaking-and-entering simulator features 17 achievements to unlock on PC or console, with an associated bump in gamer score of course if you are playing on the Xbox One.įor some reason, there are major discrepancies between the Steam and Xbox versions of the achievements, however, with different names and icons between the two editions. Like Father Like Son (secret achievement) In the full achievement unlock guide below, we've noted these discrepancies, as the names will be different for you depending on where you are playing. This one is called "No More Fears" on the Steam version. To unlock it you need to reach the first fear room in Act 3 either by climbing up to the roof through the attic (or using some boxes and the stopped trolley) and then gliding across to the secondary house by using an umbrella. You will also need the red key to access the fear room inside the small secondary house. In the fear room, you will be shrunk down to tiny size and must use objects to reach the top of the shelf, like propelling yourself with the toaster or making your own ladder with darts. HELLO NEIGHBOR HIDE AND SEEK WALKTHROUGH HOW TO. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work. • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things. No longer must you press CTRL-ALT-SHIFT-x to drink a potion. Are you ready for them? Key features: • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. In hideous, screaming pain that makes you throw your keyboard out the window. While you’re at it, be prepared to die. Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. |
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